A late-night desk with a CRT monitor, a joystick and a stack of vintage gaming magazines

115 magazines · 5,535 issues · 0 downloads

Vintage game magazines,
readable in the browser.

Nintendo Power, EGM, GamePro and a hundred other out-of-print titles, scanned page by page. Flip through covers like a streaming library, open any issue instantly, and never download a PDF again.

issues
5,535
magazines
115
pages
571k+
downloads needed
0
Computer Gaming World issue 1.1, Nov-Dec 1981

#1.1

Nov-Dec 1981

Computer Gaming World issue 2.1, Jan-Feb 1982

#2.1

Jan-Feb 1982

Computer Gaming World issue 3.4, Jul-Aug 1983

#3.4

Jul-Aug 1983

Computer Gaming World issue 5.5, Nov-Dec 1985

#5.5

Nov-Dec 1985

Computer Gaming World issue 25, Jan-Feb 1986

#25

Jan-Feb 1986

Computer Gaming World issue 39, Aug-Sep 1987

#39

Aug-Sep 1987

Computer Gaming World issue 48, Jun 1988

#48

Jun 1988

Computer Gaming World issue 62, Aug 1989

#62

Aug 1989

Computer Gaming World issue 75, Oct 1990

#75

Oct 1990

Computer Gaming World issue 100, Nov 1992

#100

Nov 1992

Computer Gaming World issue 112, Nov 1993

#112

Nov 1993

Computer Gaming World issue 128, Mar 1995

#128

Mar 1995

Computer Gaming World issue 1.1, Nov-Dec 1981

#1.1

Nov-Dec 1981

Computer Gaming World issue 2.1, Jan-Feb 1982

#2.1

Jan-Feb 1982

Computer Gaming World issue 3.4, Jul-Aug 1983

#3.4

Jul-Aug 1983

Computer Gaming World issue 5.5, Nov-Dec 1985

#5.5

Nov-Dec 1985

Computer Gaming World issue 25, Jan-Feb 1986

#25

Jan-Feb 1986

Computer Gaming World issue 39, Aug-Sep 1987

#39

Aug-Sep 1987

Computer Gaming World issue 48, Jun 1988

#48

Jun 1988

Computer Gaming World issue 62, Aug 1989

#62

Aug 1989

Computer Gaming World issue 75, Oct 1990

#75

Oct 1990

Computer Gaming World issue 100, Nov 1992

#100

Nov 1992

Computer Gaming World issue 112, Nov 1993

#112

Nov 1993

Computer Gaming World issue 128, Mar 1995

#128

Mar 1995

Computer Gaming World issue 141, Apr 1996

#141

Apr 1996

Computer Gaming World issue 150, Jan 1997

#150

Jan 1997

Computer Gaming World issue 162, Jan 1998

#162

Jan 1998

Computer Gaming World issue 175, Feb 1999

#175

Feb 1999

Computer Gaming World issue 186, Jan 2000

#186

Jan 2000

Computer Gaming World issue 198, Jan 2001

#198

Jan 2001

Computer Gaming World issue 210, Jan 2002

#210

Jan 2002

Computer Gaming World issue 223, Feb 2003

#223

Feb 2003

Computer Gaming World issue 235, Feb 2004

#235

Feb 2004

Computer Gaming World issue 247, Jan 2005

#247

Jan 2005

Computer Gaming World issue 258, Jan 2006

#258

Jan 2006

Computer Gaming World issue 268, Nov 2006

#268

Nov 2006

Computer Gaming World issue 141, Apr 1996

#141

Apr 1996

Computer Gaming World issue 150, Jan 1997

#150

Jan 1997

Computer Gaming World issue 162, Jan 1998

#162

Jan 1998

Computer Gaming World issue 175, Feb 1999

#175

Feb 1999

Computer Gaming World issue 186, Jan 2000

#186

Jan 2000

Computer Gaming World issue 198, Jan 2001

#198

Jan 2001

Computer Gaming World issue 210, Jan 2002

#210

Jan 2002

Computer Gaming World issue 223, Feb 2003

#223

Feb 2003

Computer Gaming World issue 235, Feb 2004

#235

Feb 2004

Computer Gaming World issue 247, Jan 2005

#247

Jan 2005

Computer Gaming World issue 258, Jan 2006

#258

Jan 2006

Computer Gaming World issue 268, Nov 2006

#268

Nov 2006

Start with a title

Nintendo Power, EGM, GamePro
and the rest of the rack.

Browse every magazine

Why this exists

Thousands of pages of gaming history were locked in giant PDFs.

The scans are wonderful. The experience wasn't: download 60 MB, wait, open a viewer, squint. We rebuilt the whole archive as a site you can actually wander through.

  1. 01 — Browse

    A library, not a file list.

    Covers laid out by year in rows you can scrub through. Hover any issue for the date, page count and headline stories — the way you'd pick a film, not a PDF.

  2. 02 — Read

    Opens in a second. Reads like paper.

    Pages stream in as you turn them, so a 90 MB issue opens instantly. Two-page spreads on desktop, single pages on your phone, pinch-zoom on every screenshot.

  3. 03 — Search

    Find the review, not the issue.

    Every page is OCR'd. Type a game, a studio or a designer and jump straight to the page it appears on — across every magazine in the library.

The Pixel Press reader shown on a laptop and a tablet

Now reading

Issue #100 · Nov 1992

page 41 of 196

The reader

Built for the couch,
the train and the 4K monitor.

Pages are pre-rendered at multiple sizes and served from the edge, so turning a page feels like turning a page. Your place is saved per issue. Keyboard, swipe and scroll all work.

  • Instant open

    No 60 MB wait — the first spread streams in under a second.

  • Spread view

    Two facing pages on wide screens, exactly as printed.

  • Deep zoom

    Read the fine print on every ad and screenshot.

  • Remembers you

    Pick up where you left off, on any device.

See what to read first

Four eras

From 40 pages in 1981
to the end of print in 2006.

Pick an era and you get its whole run — every cover in a row, every issue one tap away.

  1. Cover of issue 1.1
    01

    1981 – 1985

    The hobbyist years

    Forty-page issues numbered by volume, black-and-white interiors, and long, thoughtful reviews of Apple II and Atari wargames. Chris Crawford writes about the future.

    Browse this era
  2. Cover of issue 100
    02

    1986 – 1992

    Color, growth and #100

    Issue 25 drops the volume numbers. The magazine survives the crash, goes glossy, and celebrates its 100th issue with a mock-royal cover in November 1992.

    Browse this era
  3. Cover of issue 162
    03

    1993 – 1999

    The Ziff Davis era

    Doom, Warcraft, Quake, StarCraft, Half-Life. Monthly issues swell past 300 pages and CGW becomes the paper of record for the golden age of PC gaming.

    Browse this era
  4. Cover of issue 268
    04

    2000 – 2006

    The last print decade

    Broadband, MMOs and the console wars. The magazine slims down, sharpens up, and signs off with issue 268 in November 2006 before becoming Games for Windows.

    Browse this era

Start here

Eight issues worth
an evening each.

View the catalog